Game Developer Web Dev & 3D CAD
Final-year IT Engineer at PICT Pune architecting physics-driven gameplay systems, modular game mechanics, and interactive web tools.
Project Archive
> Block Blocker
Rage-inducing retro pixelated 2D platformer starring a literal square block. Features a "Negative Edge" (Release-to-Jump) Time-Trial mode packed with visual deception and severe fumble punishments. Deployed on Android & WebGL.
> Car Controller
Solo-developed 3D vehicle physics engine built with Unity WheelColliders. Features gear alignment, rev matching, realistic engine stalling at low speeds, custom exhaust audio synthesis, and a modular drivetrain (AWD / FWD / RWD).
> KaalChakra
GDU x PICTORIAL 2025 collaborative release. 2D platformer starring a warrior manipulating 4 chromatic Prahars (diurnal time-phases) to reveal interactive colliders. Led white-boxing, player kinematics, dynamic audio mixing, and customizable controls.
Experience
Ex-Coding Head
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Led and managed the Coding Department of the only Game Development Club in PICT.
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Mentored student developers in Unity C#, modular architecture, Git workflows, and physics engines.
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Spearheaded collaborative releases including KaalChakra (GameDevUtopia X Pictorial).
System_Specs
Get In Touch
Open for game design, Unity C# architecture, 3D CAD modeling, or web development opportunities.