Game Developer & Systems Engineer
Final-year IT Engineer at PICT Pune architecting physics-driven gameplay systems, modular mechanics, and relational database systems.
Project Archive
> Block Blocker
Glitched '25 champion: a precision 2D platformer built around a custom Negative-Edge input dispatcher. Tuned for locked 60 FPS performance across Android and WebGL despite visual deception and rapid time-trial gameplay.
> Modular Vehicle Physics & Drivetrain System
Solo-developed Unity vehicle system built on WheelCollider kinetics, with transmission and gear synchronization, rev matching, engine stall logic, synthesized exhaust audio, and swappable AWD / FWD / RWD drivetrains.
> KaalChakra
GDU x PICTORIAL 2025 collaborative release. 2D platformer starring a warrior manipulating 4 chromatic Prahars (diurnal time-phases) to reveal interactive colliders. Led white-boxing, player kinematics, dynamic audio mixing, and customizable controls.
> EXEC_TIME: 0.182s (<200ms)
> RISK_REDUCTION: 22% Default Drop
> Financial Risk & Analytics SQL Suite
Designed 3NF relational database systems implementing automated loan-risk scoring, fraud detection with SQL window functions (LAG/LEAD), and optimized views delivering sub-200ms analytical queries.
Experience
Ex-Coding Head — GameDevUtopia @ PICT
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Led the technical department of PICT's premier Game Development Club, mentoring developers in Unity C#, modular architecture, and Git workflows.
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Directed technical development and team delivery for collaborative club releases, including KaalChakra (GDU x Pictorial '25).
Credentials & Education
Get In Touch
Open for game systems, Unity C# architecture, and data-focused engineering opportunities.